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Addicting Money Game

Addicting Money Game

A Roblox experience owned by Quickly made games.

TycoonENtycoonsimulatoridle

Addicting Money Game is a Roblox experience created on May 30, 2024. The title has accumulated 4,462,225 lifetime visits and 289,389 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The genre field is null. The description indicates gameplay inspired by tycoon mechanics, focusing on wealth accumulation from a brokie to a trillionaire status.

Description (written by the developer; not a statement by this register)

Welcome to Addicting Money Game! Go from being a brokie to becoming rich! 🔥 USE THE CODE 'RELEASE' & '5000 Likes' AND LIKE THE GAME FOR A FREE IN-GAME BOOST! 👍 NEW CODE RELEASES ONCE THE GAME GETS 25,000 LIKES! 💾 Progress saves Join the group & like for +25% Money & a FREE chest! https://www.roblox.com/groups/34111644 Premium Gives x2 Money & a FREE claimable chest every 5 hours! DO YOU LAG? USE A FREE VIP SERVER ❤️ Rich, Business, Company, Millionaire, Billionaire, Trillionaire, Tycoon, Cash, Coins, Wealthy Inspired by the nostaligic "Billionaire Simulator"

Last updated by the developer 23 Jun 2024, 12:30 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
4,462,225
lifetime visits
94%
liked (74,487 👍 / 4,834 👎)
289,165
favourites (64.8 per 1k visits)
30 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played Addicting Money Game! · welcome2,701,339 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked2 November 2026 — 94 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:4594no change
23 Oct 2026, 02:3894no change
13 Oct 2026, 02:3794no change
3 Oct 2026, 02:3694no change
23 Sept 2026, 02:3694no change
13 Sept 2026, 02:3494no change
3 Sept 2026, 02:3494no change
24 Aug 2026, 02:3394no change
14 Aug 2026, 02:3294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.