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(REVAMP) The Vampire Descent

(REVAMP) The Vampire Descent

A Roblox experience owned by The Vampires Descent.

RoleplayENThe Vampire DiariesSupernaturalPvP

Description (written by the developer; not a statement by this register)

This game supports PC & MOBILE Based on the popular TV Show franchise The Vampire Diaries: Information can be found in our communication server. if you are playing on a low-end device or encounter any lag, make sure you have graphics turned down and you have a stable Wi-Fi connection. Credits: The TVD Devlopment Team. Keep in mind the game is still in development and bugs are expected. Please report to a staff for any bugs/glitched you encounter. TAGS: TVD, LEGACIES, THE ORIGINALS, MAGIC, WEREWOLF, WOFL, VAMPIRE, WITCH, SUPERNATRUAL, PVP, BATTLE

Last updated by the developer 20 Jul 2026, 18:31 UTC.

1
playing (measured 11 Aug 2026, 14:46 UTC)
45,736
lifetime visits
78%
liked (70 👍 / 20 👎)
374
favourites (8.2 per 1k visits)
30 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hope
1,800 R$
Inadu
1,700 R$
Freya
1,300 R$
Bonnie
1,300 R$
Josie
1,100 R$
Qetsiyah
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mystic Falls · welcome31,284 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 79 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:0878-1
15 Aug 2026, 19:0779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.