Become a Dancer Simulator 🕺
A Roblox experience owned by Dancing Corporation.
SimulatorENdance battlespet collectionrebirth mechanics
Become a Dancer Simulator 🕺 is a simulator experience created on 2024-05-30. The game has recorded 2,055,804 lifetime visits and 244,644 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The description highlights dance battles, pet hatching, and rebirth mechanics.
Description (written by the developer; not a statement by this register)
Participate in CRAZY dance battles 🕺 NEW! 🚨 Make Dance Battles between other players & friends in your server to win Rebirth! (PvP) 🪩 Train by dancing on the podiums 🕺 Challenge the NPCs in dance battles 👹 Hatch unique pets that will make you a better dancer 🏆 Rebirth to be a better dancer and earn more 🌟 Unlock new dances everytime you fight an NPC 🌎 Unlock new worlds UPDATE EVERY WEEKS, JOIN OUR COMMUNITY TO BE FIRST ❤️ Like & join the group for an exclusive chest rewards 🤖 Join our community to know about the next update Lagging? Get a free VIP server ❤️ Tags: Fun, Friends, Pets, Smash, Colorful, Collect, Weapons, Explode, Fast, Colors, Swords, Dance, Dancing
Last updated by the developer 23 Jan 2026, 12:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 09:17 | 97 | no change |
| 14 Aug 2026, 09:17 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.