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Thrive To Survive The Press The Button

Thrive To Survive The Press The Button

A Roblox experience owned by Abdabber007.

SurvivalENdisaster survivalmeme referencesbutton pressing

Description (written by the developer; not a statement by this register)

Update: removed some disasters cus of a lag Icon and thymbnail made by: Xeno Inspired By Thrive to survive the disaster This game currently has 41 disasters which are: Noobs, Pedro, Taco Rain, Knife Rain, Rising Lava, Rising Mountain Dew of Death, Crushing Wall, Lenny, THE B0X, Get Down, Baseplate of Death, Slenderman, Teh Epik Duck, BigFoot, Doge, Area 51, Snoop Dogg, Rainbow Frog, Tank Attack, Fido, Hacker Trollge, Alien, Jaws, Sword Fight, Hyperlaser fight, Rage Table Rampage, Illumina, Slingshot Strife, Paintball Palooza, Black hole, Tornado, Asteroid, Four Corners, Erupting Volcano, Hardest Obby,Omega Flowey, The Expration,Charles plan,Gabriel auraless and The Obama chaos

Last updated by the developer 15 Jun 2025, 14:52 UTC.

0
playing (measured 25 Aug 2026, 01:46 UTC)
1,055
lifetime visits
100%
liked (3 👍 / 0 👎)
2
favourites (1.9 per 1k visits)
30 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuke tool
478 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Mines I Hope · other1 · 0.00% win
FOR THE GREATNESS BREATH · collection1 · 0.00% win
Paw tuah (closed not ready yet) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.