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Eggys RNG [Fishing Update]

Eggys RNG [Fishing Update]

A Roblox experience owned by Egg Productions!!.

SimulatorENRNGAura CollectionFishing

Description (written by the developer; not a statement by this register)

🔨This game is in progress of being made🔨 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 🔴 - What is Eggys RNG? 🎲 - Click the "Roll" button to unlock many auras ❤️ - Make sure to like and favourite the game to support our developers 🛒 - Make sure to buy our gamepasses so you get ∞ LUCK! ⚗️ - Craft potions or find them around the mao! 🗺️ - Explore the world and go to different areas! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - High graphics are recommended. Recommend low graphics if it's too laggy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Last updated by the developer 16 Jul 2025, 13:41 UTC.

0
playing (measured 12 Aug 2026, 05:04 UTC)
1,762
lifetime visits
89%
liked (40 👍 / 5 👎)
8
favourites (4.5 per 1k visits)
30 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
3 Times Luck
399 R$
2 Times Luck
299 R$
BoomBox
200 R$
2 Times Speed
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome401 · 0.00% win
Meet The Owner · social84 · 0.00% win
1K Rolls · collection20 · 0.00% win
10K Rolls · collection9 · 0.00% win
100K Rolls · collection3 · 0.00% win
1M Rolls · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.