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Escape Furry (Horror)

Escape Furry (Horror)

A Roblox experience owned by Crunchy Orc.

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Escape Furry (Horror) is a horror experience created on 2024-05-31. It has accumulated 1,248,567 lifetime visits and 20,496 favorites. The game holds a 58% like percentage. Currently, zero users are playing. The description notes features such as first-person mode, proximity chat, and free private servers. Chapter 3 was added to the experience.

Description (written by the developer; not a statement by this register)

A silly Horror game about escaping the furry house ~Sound On ~First Person On ~Lights Off ~Proximity Chat with Friends Private Servers are free -Chapter 3 added ! Ignore: Furry House, Escape, Survive, Horror

Last updated by the developer 12 Feb 2025, 19:55 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
1,248,567
lifetime visits
58%
liked (2,899 👍 / 2,116 👎)
20,446
favourites (16.4 per 1k visits)
31 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Escape the basement · progression234,983 · 40.0% win
Find a secret shrine · secret86,664 · 0.00% win
You are out of line! · other70,446 · 0.00% win
Escape the Yard · progression56,323 · 0.00% win
Escape the Deep · progression35,031 · 0.00% win
Save Bob12,115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked13 September 2026 — 58 % liked23 September 2026 — 58 % liked3 October 2026 — 58 % liked13 October 2026 — 58 % liked23 October 2026 — 58 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:3158no change
13 Oct 2026, 16:3058no change
3 Oct 2026, 16:2358no change
23 Sept 2026, 16:2258no change
13 Sept 2026, 16:0158no change
3 Sept 2026, 15:5358no change
24 Aug 2026, 13:4758no change
14 Aug 2026, 13:4658first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.