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[OFA] Hub

[OFA] Hub

A Roblox experience owned by Official Football Association.

SportsENcompetitiveMPS Leagueteam-based

[OFA] Hub is a sports experience created on 2024-05-31. It records 3,587,882 lifetime visits and 1,264 favorites. Currently, 62 players are active. The title holds an 81% like percentage. The description highlights competitive Asian MPS League gameplay with unique features.

Description (written by the developer; not a statement by this register)

OFA is a competitive Asian MPS League with smooth and accurate tools as well as unique and innovative features that not only makes the game enjoyable for all kinds of players, but also keeps gameplay new and refreshing. Our community is welcoming and active, so come join us! Find a team and fight for glory.

Last updated by the developer 26 Jul 2026, 04:41 UTC.

62
playing (measured 10 Aug 2026, 20:18 UTC)
3,587,882
lifetime visits
81%
liked (742 👍 / 170 👎)
1,269
favourites (0.4 per 1k visits)
31 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:185first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bail #4
3,600 R$
Bail #2
1,400 R$
Extra #5
1,200 R$
X Class Force Release
1,000 R$
Bail #7
800 R$
Bail #3
500 R$
Extra #1
400 R$
A+ Class Force Release
300 R$
B Class Force Release
250 R$
Extra #2
200 R$
Extra #2
175 R$
C Class Force Release
150 R$
Extra #4
120 R$
Test
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Registered · welcome110,289 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:1981no change
14 Aug 2026, 04:1881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.