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Midnight Noodles [HORROR]

Midnight Noodles [HORROR]

A Roblox experience owned by Silverstone Horror.

HorrorENhorrorsurvivalmultiplayer

Midnight Noodles [HORROR] is a horror experience created on 2024-05-31. It has accumulated 1,494,708 lifetime visits and 20,245 favorites. The game holds a 92% like percentage. Currently, zero players are active. The description indicates multiplayer functionality and multiple endings.

Description (written by the developer; not a statement by this register)

Welcome to Midnight Noodles 🍜 Leave a LIKE 👍 + FAVORITE ⭐ for more! As a chef you have to prepare ramen at a takeaway restaurant. However, things seem a bit odd when you hear a sus guy is on the loose. Can u survive the night to make it out alive? There are 4 endings! Try to get them all! 🤝 This game is multiplayer 🛒 Check out the shop for fun items to troll your friends with! 🔥 Invite your friends!!! Similar to: Midnight Cleaners, Midnight School, Midnight Massacre, The Night Shift, Midnight Horror, Midnight Scary Ramen, Horror Story, Midnight Cashiers, Midnight Terror, Midnight Station, Midnight Barbers. 자정 국수 공포 深夜のヌードルホラー полуночная лапша ужасов สยองขวัญบะหมี่เที่ยงคืน

Last updated by the developer 17 Jul 2025, 16:17 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
1,494,708
lifetime visits
92%
liked (6,038 👍 / 544 👎)
20,223
favourites (13.5 per 1k visits)
31 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE Lives
199 R$
Sprint
99 R$
Pumpkin
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Good Ending · progression224,365 · 0.00% win
Bad Ending · progression121,216 · 0.00% win
Secret Ending · secret69,569 · 0.00% win
Hero Ending · progression2,348 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:3492no change
14 Aug 2026, 12:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.