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Paragoned Rooms

Paragoned Rooms

A Roblox experience owned by PR and TEAPOTS group.

RoleplayENroomssurvivalroleplay

Description (written by the developer; not a statement by this register)

New game released(can be find in game)called Paragoned Rooms Roleplay(PR RP for short) Basic rooms game. Survive until you reach Z-2500. This game doesnt have stolen asets Thanks to Matesman(owner of Rooms Re:Normal) for new Paragoned rooms thumbnail. link to my group https://www.roblox.com/communities/1100367350/PR-and-TEAPOTS-group#!/about

Last updated by the developer 20 Aug 2026, 17:00 UTC.

0
playing (measured 20 Aug 2026, 17:00 UTC)
18,739
lifetime visits
84%
liked (41 👍 / 8 👎)
91
favourites (4.9 per 1k visits)
31 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Entity Detector
40 R$
Ultra Flashlight
30 R$
Super Flashlight
20 R$
Birthday Flashlight
15 R$
Gummy Flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sad fallback · other175 · 0.00% win
Why is there a smiley face?(entity was removed) · secret127 · 0.00% win
A-27572 · 0.00% win
New changing entity · other37 · 0.00% win
Meet owner · social10 · 0.00% win
Secret entity? · secret1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.520 August 2026 — 83 % liked29 September 2026 — 83 % liked19 October 2026 — 84 % liked20 August 202619 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 17:0384+1
29 Sept 2026, 17:0283no change
20 Aug 2026, 17:0183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.