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Murder Me 🔪

Murder Me 🔪

A Roblox experience owned by Ko Co..

Fighting & PvPENduelknivesleaderboard

Murder Me 🔪 is a fighting-pvp experience created on 2024-05-31. It has accumulated 21,777,983 lifetime visits and 23,497 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description highlights 1v1 and team-based duels with unlockable knives and guns.

Description (written by the developer; not a statement by this register)

Play Murder Me for intense 1v1 solo and team based (2 teams and 2v2) duels! 🗡️ Unlock different knives to show off in duels! 🔫 Unlock different guns! 🏆 Fight for a leaderboard position! Murder me, Murder Duels, Murderers vs sheriffs, Eliminate, Run and hide from the Murderer, Knives, MM2

Last updated by the developer 25 May 2026, 04:18 UTC.

0
playing (measured 10 Aug 2026, 15:35 UTC)
21,777,983
lifetime visits
78%
liked (21,618 👍 / 6,252 👎)
23,488
favourites (1.1 per 1k visits)
31 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:355first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
699 R$
Lucky
399 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,771,187 · 0.00% win
2 Consecutive Wins! · progression596,004 · 0.00% win
10 Matches! · progression476,729 · 0.00% win
10 Kills! · other406,436 · 0.00% win
10 Gun Kills! · progression289,607 · 0.00% win
10 Wins! · progression279,923 · 0.00% win
4 Consecutive Wins! · progression188,145 · 0.00% win
10 Knife Kills! · progression114,868 · 0.00% win
50 Matches! · progression94,701 · 0.00% win
50 Kills! · progression92,028 · 0.00% win
10 Melee Kills! · progression76,103 · 0.00% win
50 Wins! · progression75,483 · 0.00% win
50 Gun Kills! · progression59,675 · 0.00% win
50 Knife Kills! · progression41,932 · 0.00% win
100 Kills! · progression34,353 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3878no change
23 Aug 2026, 16:2378no change
13 Aug 2026, 16:1878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.