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Murder Me 🔪

Murder Me 🔪

A Roblox experience owned by Ko Co..

Fighting & PvPENduelknivesleaderboard

Murder Me 🔪 is a fighting-pvp experience created on 2024-05-31. It has accumulated 21,777,983 lifetime visits and 23,497 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description highlights 1v1 and team-based duels with unlockable knives and guns.

Description (written by the developer; not a statement by this register)

Play Murder Me for intense 1v1 solo and team based (2 teams and 2v2) duels! 🗡️ Unlock different knives to show off in duels! 🔫 Unlock different guns! 🏆 Fight for a leaderboard position! Murder me, Murder Duels, Murderers vs sheriffs, Eliminate, Run and hide from the Murderer, Knives, MM2

Last updated by the developer 25 May 2026, 04:18 UTC.

0
playing (measured 10 Aug 2026, 15:35 UTC)
21,777,983
lifetime visits
78%
liked (21,639 👍 / 6,252 👎)
23,445
favourites (1.1 per 1k visits)
31 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:355first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
699 R$
Lucky
399 R$
VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,771,187 · 0.00% win
2 Consecutive Wins! · progression596,004 · 0.00% win
10 Matches! · progression476,729 · 0.00% win
10 Kills! · other406,436 · 0.00% win
10 Gun Kills! · progression289,607 · 0.00% win
10 Wins! · progression279,923 · 0.00% win
4 Consecutive Wins! · progression188,145 · 0.00% win
10 Knife Kills! · progression114,868 · 0.00% win
50 Matches! · progression94,701 · 0.00% win
50 Kills! · progression92,028 · 0.00% win
10 Melee Kills! · progression76,103 · 0.00% win
50 Wins! · progression75,483 · 0.00% win
50 Gun Kills! · progression59,675 · 0.00% win
50 Knife Kills! · progression41,932 · 0.00% win
100 Kills! · progression34,353 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:5278no change
12 Oct 2026, 16:5078no change
2 Oct 2026, 16:4978no change
22 Sept 2026, 16:4878no change
12 Sept 2026, 16:4778no change
2 Sept 2026, 16:3878no change
23 Aug 2026, 16:2378no change
13 Aug 2026, 16:1878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.