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MECH BARRY'S PRISON RUN! (FIRST PERSON OBBY!)

MECH BARRY'S PRISON RUN! (FIRST PERSON OBBY!)

A Roblox experience owned by Barrys hidden secret.

ObbyENprison escapefirst-person perspectivehard mode challenge

MECH BARRY'S PRISON RUN! (FIRST PERSON OBBY!) is an obby experience created on 2024-05-31. It records 7,645,850 lifetime visits and 1,758,441 favorites. The current player count is zero. The title has a 32% like percentage. The description notes a first-person perspective option and mentions 25 obstacles across Easy and Hard modes.

Description (written by the developer; not a statement by this register)

(Note: The game is intended to be experienced in first person perspective, but if you prefer, you can disable this feature in the settings menu.) Ready to make a daring Prison break? Let's go! Today, it's Mech Barry's turn for guard duty, and he's known for being a little less attentive than the others, giving us an edge in planning our escape. Navigate through 25 demanding obstacles to reach freedom Once you've conquered the game on Easy mode, why not take on the challenge of HARD MODE? Encounter even more obstacles and traps to overcome. Please play the original made by PlatinumFalls too! https://www.roblox.com/games/8712817601/BARRYS-PRISON-RUN-FIRST-PERSON-OBBY Tags: YOUTUBER, barby, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Robot Teacher, Ben, Grand Ma, Evil Teacher, Rainbow friends, Baller, Robot barry, Mother barry, Siren Cop, SWAT, SWAT Car, Barrys Son, Kid friend, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends baby, Candy Barry, Grimace

Last updated by the developer 22 Mar 2026, 10:38 UTC.

0
playing (measured 10 Aug 2026, 22:22 UTC)
7,645,850
lifetime visits
32%
liked (118 👍 / 251 👎)
1,758,940
favourites (230.1 per 1k visits)
31 May 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome5,086,390 · 100.0% win
You beat mech barry! · progression97,771 · 4.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3213 August 2026 — 32 % liked22 September 2026 — 32 % liked22 October 2026 — 32 % liked1 November 2026 — 32 % liked13 August 20261 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:2232no change
22 Oct 2026, 22:2132no change
22 Sept 2026, 22:1932no change
13 Aug 2026, 22:1532first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.