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The Astral Complex [UPDATE]

The Astral Complex [UPDATE]

A Roblox experience owned by Korcliffs 2.

RoleplayENroleplayarchipelagobattle

Description (written by the developer; not a statement by this register)

Explore, Battle and Roleplay. ------------------------------------------------------ Inspired in: Archipelagic Peace Roleplay ( BestEgg )

Last updated by the developer 24 Dec 2024, 19:32 UTC.

0
playing (measured 18 Aug 2026, 18:32 UTC)
582
lifetime visits
92%
liked (11 👍 / 1 👎)
11
favourites (18.9 per 1k visits)
31 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 18:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hidden Badge · secret8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

921009620 August 2026 — 100 % liked31 August 2026 — 92 % liked20 August 202631 August 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 00:4892-8
20 Aug 2026, 21:21100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.