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Tornado Insanity Rebuilt

Tornado Insanity Rebuilt

A Roblox experience owned by cool people group [games].

SimulatorENdisaster survivaltornado simulationremake

Description (written by the developer; not a statement by this register)

imagine saying you're gonna release part 2 of an update and then you don't for like 6 months not doing it for a year is pushing it i know but i don't feel like updating this anymore Its been 2 years now and its still not coming out part 1 of the update 1.07 has been released! enjoy some of the new gamemodes and maps alongside new features and bug fixes! this is a remake of Tornado Insanity by Telavation (Soda) with some changes **this is not the original!!!** everything is remade and no assets were stolen tags: tornado, tornado alley, tornado insanity, disaster, survival, game, tornadoes, natural disaster

Last updated by the developer 7 Jun 2026, 09:30 UTC.

0
playing (measured 13 Aug 2026, 13:49 UTC)
25,270
lifetime visits
92%
liked (87 👍 / 8 👎)
179
favourites (7.1 per 1k visits)
31 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played · welcome7,448 · 75.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.516 August 2026 — 91 % liked26 August 2026 — 92 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:3092+1
16 Aug 2026, 06:2291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.