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[250k🎉] Button Incremental 🪩

[250k🎉] Button Incremental 🪩

A Roblox experience owned by North_Studios.

SimulatorENincrementalgrindingobby

Description (written by the developer; not a statement by this register)

The original Button-Incremental trend setting game This is a Incremental game about grinding as many stats as possible. start out with Money to grow out to getting Multi, Rebirth or even higher! Ascend and Use Upgrades to progress even faster... Bored? Impossible there is a obby aswell! Credits: ANormalGuy - Scripting, Game Concept Cyber_Devs - Scripting, Modeling, Designing, Bug Fixing Winsterie123 - Balancing, Obby Noobynugget_butface - Building TreqCube - Anti World's + Heavenly

Last updated by the developer 29 Jul 2026, 16:52 UTC.

0
playing (measured 11 Aug 2026, 02:50 UTC)
331,815
lifetime visits
74%
liked (907 👍 / 323 👎)
1,429
favourites (4.3 per 1k visits)
31 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x1.5 Heavenly
799 R$
x2 Sacrifice
799 R$
x2 Ascension
499 R$
x1.5 multiplier
499 R$
2x Charge
399 R$
x2 money
199 R$
x2 tokens
99 R$
x2 speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Multi120,234 · 0.00% win
Rebirth · progression104,935 · 0.00% win
Prestige · progression89,401 · 0.00% win
Divine · other73,523 · 0.00% win
Transcend · progression51,805 · 0.00% win
Ascension · progression40,961 · 0.00% win
Reincarnation · progression15,683 · 0.00% win
Sacrifice · other7,287 · 0.00% win
Charge · other1,763 · 0.00% win
Godly · other1,111 · 0.00% win
Ultimate · other693 · 0.00% win
Mythical · other234 · 0.00% win
Lava · other145 · 0.00% win
Magma · other35 · 0.00% win
Stone · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.