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Defense Extended [BACK UP?]

Defense Extended [BACK UP?]

A Roblox experience owned by Diego350's Group.

Tower defenseENtower defensewave survivalco-op

Description (written by the developer; not a statement by this register)

NOTE: Game is up, no progress was done other than making the menu teleport. Lobbies will come soon. Can you and your friends protect your spawn point and beat all 30 waves of enemies coming to destroy it? It will take skill, time, and strategy to win. Use the coins that drop form enemies to buy better and stronger weapons to make sure your spawn doesn't die! If it dies, you can no longer respawn. Currently waves 1 - 28 are finished. Wave 25 will probally crash your game if you reach it. WARNING: There are flashing lights, loud noises, and takes up to 2+ hours to complete.

Last updated by the developer 7 May 2025, 03:44 UTC.

0
playing (measured 11 Aug 2026, 13:36 UTC)
2,967
lifetime visits
82%
liked (14 👍 / 3 👎)
22
favourites (7.4 per 1k visits)
31 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Wave 1 · progression455 · 0.00% win
Wave 2 · progression381 · 0.00% win
Wave 3 · progression343 · 0.00% win
Wave 4 · progression273 · 0.00% win
Wave 5 · progression236 · 0.00% win
Wave 6 · progression223 · 0.00% win
Wave 7 · progression208 · 0.00% win
Wave 8 · progression201 · 0.00% win
Wave 9 · progression170 · 0.00% win
Wave 10 · progression154 · 0.00% win
Wave 11 · progression131 · 0.00% win
Wave 12 · progression105 · 0.00% win
Wave 13 · progression104 · 0.00% win
Wave 14 · progression96 · 0.00% win
Wave 15 · progression53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.