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Fruit Tycoon

Fruit Tycoon

A Roblox experience owned by Zidiam Studios.

TycoonENfarm simulationpvp combatking of the hill

Fruit Tycoon is a tycoon experience created on May 31, 2024. The game has accumulated 948,088 lifetime visits and 4,058 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The description highlights features such as fruit droppers, weapons, and King Of The Hill gameplay. Updates occur weekly, and codes are released based on like milestones.

Description (written by the developer; not a statement by this register)

Welcome to the world of Fruit Tycoon where you can build your very own Fruit Farm! New Updates Every Friday! 🍎 Unlock unique droppers that drop fruit 💣 Use fruit weapons against players, including rocket launchers 👑 Participate in King Of The Hill for quick cash New Updates: - Nuke Event - Roll For Rare Weapons using cash! Codes(New code at 10,000 Likes): Release 100Likes 5000Likes Tags: Cozy Cafe Tycoon, Cash Tycoon, Elemental Powers Tycoon, God Tycoob, Power Tycoon, Mega Mansion Tycoon, Ultimate Home Tycoon, War Tycoon, Tycoon, Mega Princess Tycoon, Resort Tycoon 2, Retail Tycoon 2, Mall Tycoon, Roblox Fruit Tycoon, Fruit Tycoon game, Unique fruit droppers Roblox, Fruit weapons Roblox, Rocket launcher Roblox game, King Of The Hill Roblox, PVP Roblox games, Roblox leaderboard stats, Roblox Lucky Block events, Airplane drops Roblox, Best Roblox tycoon games, Roblox cash earning games, Multiplayer Roblox games,

Last updated by the developer 22 Jun 2026, 20:21 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
948,088
lifetime visits
94%
liked (9,192 👍 / 549 👎)
4,058
favourites (4.3 per 1k visits)
31 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Rebirths
999 R$
2x Drop Worth
299 R$
Infinity Jump
299 R$
2x Drop Speed
299 R$
VIP
299 R$
2x Luck
299 R$
2x Cash
299 R$
Skip Bank
199 R$
2x Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome606,354 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0594no change
14 Aug 2026, 16:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.