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[⭐EVENTS] Multiverse Power Tycoon

[⭐EVENTS] Multiverse Power Tycoon

A Roblox experience owned by Drop Guys Studio.

TycoonENanimeboss fightsrebirth mechanics

Multiverse Power Tycoon is a tycoon experience created on June 1, 2024. The game has accumulated 10,012,406 lifetime visits and 195,000 favorites. Currently, 43 users are playing. The title holds a 95% like percentage. It features abilities, boss fights, and trading mechanics within the tycoon genre.

Description (written by the developer; not a statement by this register)

💫 Welcome to Multiverse Power Tycoon (MPT) 💫 🌪️ There are over 100 unique abilities! ⚔️ Defeat bosses to obtain special items! 💘 Rebirth to get more abilities and money! ⛏️ Craft items & abilities! 🛡️ Engage in the Boss Invasion Events and the Battle Royale! 🎓 Upgrade your stats! 💯 Save up Ryo and spin your trait to unlock new powers! ✨ Level up your battlepass to unlock better rewards! 🤝 Trade your way up to become richer! ❗Participate in Boss Raids with up to 3 friends! 💾 Your progress saves! 💲Roblox Premium Members have +20% Cash! Join The Group for +5 Player Luck: https://www.roblox.com/groups/7562293/Drop-Guys-Studio 👍 Like and Favourite the Game if you enjoyed it! 👍 Tags: Tycoon, Fighting, Anime, Simulator, Wizard, Double, Boss fight, Boss, Powers, Elements, Abilities, Battle, Ninja, Hero, Battle royale, Crafting, Invasion, Event, Rebirths, Traits, Wizard, Elemental, Spells, Sorcerer, Battle, Ninja, Element, Villain, Super Hero, Super power, update, release, rng

Last updated by the developer 8 Jun 2026, 21:32 UTC.

43
playing (measured 10 Aug 2026, 14:37 UTC)
10,012,406
lifetime visits
95%
liked (60,317 👍 / 3,165 👎)
195,799
favourites (19.6 per 1k visits)
1 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3760first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Purple Abomination
799 R$
Atomic [ABILITY]
799 R$
Infinity Abyss Slashes [ABILITY]
799 R$
Domain Expansion Shrine [ABILITY]
799 R$
x2 Dropper Speed
400 R$
KJ Naze Naraba [ABILITY]
399 R$
Battlepass Season 2 [50% CHEAPER]
399 R$
Domain Death Jackpot
399 R$
VIP
300 R$
Nadara Tycoon UNLOCK
200 R$
Samurai Tycoon UNLOCK
200 R$
Spidey Flash Tycoon UNLOCK
199 R$
Emote Pack
150 R$
Auto Collect Cash
149 R$
Extreme Ryo Dropper
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach 10 Million Cash! · progression41,824 · 0.90% win
Reach 1,000 Ryo! · progression19,859 · 1.0% win
Reach 10 Rebirths! · progression16,855 · 0.90% win
Find The First Easter Egg! · secret5,866 · 0.00% win
Reach 50 Rebirths! · progression2,775 · 0.00% win
Meet The Owner! · other275 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:2095no change
13 Aug 2026, 20:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.