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Voice Control Swordfight πŸ”Šβš”οΈ

Voice Control Swordfight πŸ”Šβš”οΈ

A Roblox experience owned by Boredinorbit.

Fighting & PvPENvoice-controlledsword combatco-op

Description (written by the developer; not a statement by this register)

Swing your sword using the in-game microphone. Fight alongside friends and destroy your enemies. No mic players: β€’ Voice chat IS NOT REQUIRED to play. β€’ Players with voice chat deals only half the damage. Premium player benefits: β€’ 1.5x coin bonus on kill rewards. Like πŸ‘ the game & join the group to claim FREE 250 COINS! β€’ Group link: https://www.roblox.com/groups/34384616/Boredinorbit#!/about β€’ Claim by opening a chest in-game within the spawn area. Inspired by the game "Voice Control".

Last updated by the developer 19 Nov 2024, 00:18 UTC.

0
playing (measured 18 Oct 2026, 22:00 UTC)
4,741
lifetime visits
94%
liked (15 πŸ‘ / 1 πŸ‘Ž)
212
favourites (44.7 per 1k visits)
1 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
18 Oct 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
99 R$
Custom Swing Sound
29 R$
Custom Kill Sound
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome3,713 Β· 0.00% win
10 Kills Β· progression220 Β· 0.00% win
100 Kills Β· progression1 Β· 0.00% win
1,000 Kills Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.