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RoCamp Hangout πŸ”Š [Voice Chat & Mic] BETA

RoCamp Hangout πŸ”Š [Voice Chat & Mic] BETA

A Roblox experience owned by RoCamp Hangout.

Social & hangoutENvoice chatsocial hangoutcamping theme

Description (written by the developer; not a statement by this register)

The embodiment of indoor camping with great interaction with both a healthy environment and community. Main Features! - Server Hopping: Hop between servers to meet new & interesting individuals - Music System: Custom Playlists - Voice Chat - Vehicles - Exclusive Ranks Upcoming Updates! - Redone GUI - Inventory Sys - Interactable Map / Item Features - New Vehicles - Many more!

Last updated by the developer 19 Apr 2025, 21:37 UTC.

0
playing (measured 12 Aug 2026, 14:50 UTC)
21,030
lifetime visits
90%
liked (167 πŸ‘ / 19 πŸ‘Ž)
26,287
favourites (1250.0 per 1k visits)
1 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Diamond rank
2,500 R$
Platinum rank
1,500 R$
Gold rank
750 R$
ATV by The Camp
500 R$
Silver rank
500 R$
Bronze rank
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Camp - ON TOP Β· other13,256 Β· 0.00% win
Platinum Patron Badge Β· other4 Β· 0.00% win
Bronze Patron Badge Β· other4 Β· 0.00% win
Diamond Patron Badge Β· other3 Β· 0.00% win
Silver Patron Badge Β· other2 Β· 0.00% win
Gold Patron Badge Β· other2 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.