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🏛️Neu's Museum [BETA]

🏛️Neu's Museum [BETA]

A Roblox experience owned by Gaming Studio xD.

HorrorENhorrorexplorationabandoned setting

Description (written by the developer; not a statement by this register)

You venture into an abandoned museum in the middle of the forest unknowing of what's to be explored. Luckily, escaping the museum is actually much easier than it sounds, sadly it's your fault that you continue to linger. No matter how much you're not wanted, you continue to stay and be a bothersome. Is it the excitement of how the environment changes as it reaches the climax or is it the feeling of boredom that you desperately try to get rid of that makes you want to stay in the game? Fortunately, there's tons of fun and knowledge waiting to be discovered deep inside Neu's Museum. Please cooperate and be respectful to the NPCs, employees have feelings too.

Last updated by the developer 11 Jun 2026, 12:35 UTC.

0
playing (measured 25 Aug 2026, 05:52 UTC)
521
lifetime visits
90%
liked (9 👍 / 1 👎)
8
favourites (15.4 per 1k visits)
1 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 05:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Neu's Experience · welcome140 · 0.00% win
Community Service · other49 · 0.00% win
Forever End · other26 · 0.00% win
Gone so soon? · other21 · 0.00% win
Code Breaker · progression21 · 0.00% win
Hostile Heist · progression19 · 0.00% win
Early Unaccess · other9 · 0.00% win
Friendly Reminder · other6 · 0.00% win
Foolish Bickering · other6 · 0.00% win
Retrieved · collection6 · 0.00% win
Shivering Statue · other3 · 0.00% win
Shiny Steel · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.