MECH GIRL BARRY'S PRISON RUN! (FIRST PERSON OBBY!)
A Roblox experience owned by The happy orange.
ObbyENfirst-personprison escapemechanic obstacle
MECH GIRL BARRY'S PRISON RUN! (FIRST PERSON OBBY!) is an obby experience created on 2024-06-01. It has accumulated 507,716 lifetime visits and 128,155 favorites. The current player count is 0. The game holds a 27% like percentage. It features first-person perspective navigation through obstacles.
Description (written by the developer; not a statement by this register)
(Note: The game is intended to be experienced in first person perspective, but if you prefer, you can disable this feature in the settings menu) Ready to make a daring Prison break? Let's go! Today, it's Mech Barry's turn for guard duty, and he's known for being a little less attentive than the others, giving us an edge in planning our escape. Navigate through 25 demanding obstacles to reach freedom. Once you've conquered the game on Easy mode, why not take on the challenge of HARD MODE? Encounter even more obstacles and traps to overcome. Please play the original made by PlatinumFalls too! https://www.roblox.com/games/8712817601/BARRYS-PRISON-RUN-FIRST-PERSON-OBBY Tags: YOUTUBER, barby, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Robot Teacher, Ben, Grand Ma, Evil Teacher, Rainbow friends, Baller, Robot barry, Mother barry, Siren Cop, SWAT, SWAT Car, Barrys Son, Kid friend, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends baby, Candy Barry, Grimace
Last updated by the developer 19 Jun 2024, 18:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 09:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.