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Wall Shrinking Showdown 🥊

Wall Shrinking Showdown 🥊

A Roblox experience owned by White Dreams Games.

Fighting & PvPENbattle royalearena combatlast one standing

Description (written by the developer; not a statement by this register)

Fight in the arena with nothing but your wits and fists, and be the last one standing. Eliminate your enemies before the wall closes in completely! 🏆Be the last standing and show off your character in the lobby! 🧱 Walls are always closing in, make sure you win before you get crushed! 💰 Earn many coins that can be used to purchase amazing items! 🕺Purchase many dance animations to express yourself! Created by White Dreams Games

Last updated by the developer 3 Oct 2025, 23:12 UTC.

0
playing (measured 15 Aug 2026, 14:21 UTC)
2,395
lifetime visits
74%
liked (25 👍 / 9 👎)
25
favourites (10.4 per 1k visits)
1 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Floss Dance (Win Animation)
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome, Fighter! · welcome1,133 · 0.00% win
SGARRO_POPPO Spotlight 2024: Event Badge · social219 · 0.00% win
First of many · progression181 · 0.00% win
Stronger Than Before · progression175 · 0.00% win
Getting Better · progression4 · 0.00% win
The Beast · progression0 · 0.00% win
Serial Fighter · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.