{UPDATE 1} Real Jujutsu Arena.
A Roblox experience owned by Versymn Productions.
Fighting & PvPENanimefightingjujutsu kaisen
Description (written by the developer; not a statement by this register)
"Behold, Sorcerer" "This is real Jujutsu Arena" 1-4 - skills M1 - fist combo Q - dash (use in stun to escape) F - block W+W - sprint (can turn on auto run in settings) G - awaken C - Charge (Cosmetic) Z - Emote be sure to join the group for a title update is delayed by the way. imma try to have it done by wednesday. e update log :gee added new battlegrounds map reworked gojo (added limitless, infinite void and head off) more on my server Tags : Jujutsu , TSJBG, Gojo , Cursed Arena , Infinity , Hollow Purple, Jujutsu Infinity , Jujutsu battlegrounds , The Strongest Battlegrounds , Sorcerer Battlegrounds , Toji , Sukuna , Yuta , King of Curses , Cursed Child , Jujutsu Kaizen , Kaizen Battlegrounds , Jujutsu Kaizen Battlegrounds , Cursed Battlegrounds , Domain Expansion , Jujutsu Game , Anime, TTSBGSukuna, Sukuna, The Strongest Jujutsu Battlegrounds, Random Anime Battlegrounds, Limitless Purple, Cid Atomic, Sukuna Battlegrounds, Maximum Hollow Purple, Max Hollow Purple
Last updated by the developer 19 Jan 2025, 10:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 23:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.