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{UPDATE 1} Real Jujutsu Arena.

{UPDATE 1} Real Jujutsu Arena.

A Roblox experience owned by Versymn Productions.

Fighting & PvPENanimefightingjujutsu kaisen

Description (written by the developer; not a statement by this register)

"Behold, Sorcerer" "This is real Jujutsu Arena" 1-4 - skills M1 - fist combo Q - dash (use in stun to escape) F - block W+W - sprint (can turn on auto run in settings) G - awaken C - Charge (Cosmetic) Z - Emote be sure to join the group for a title update is delayed by the way. imma try to have it done by wednesday. e update log :gee added new battlegrounds map reworked gojo (added limitless, infinite void and head off) more on my server Tags : Jujutsu , TSJBG, Gojo , Cursed Arena , Infinity , Hollow Purple, Jujutsu Infinity , Jujutsu battlegrounds , The Strongest Battlegrounds , Sorcerer Battlegrounds , Toji , Sukuna , Yuta , King of Curses , Cursed Child , Jujutsu Kaizen , Kaizen Battlegrounds , Jujutsu Kaizen Battlegrounds , Cursed Battlegrounds , Domain Expansion , Jujutsu Game , Anime, TTSBGSukuna, Sukuna, The Strongest Jujutsu Battlegrounds, Random Anime Battlegrounds, Limitless Purple, Cid Atomic, Sukuna Battlegrounds, Maximum Hollow Purple, Max Hollow Purple

Last updated by the developer 19 Jan 2025, 10:59 UTC.

0
playing (measured 24 Aug 2026, 23:20 UTC)
384
lifetime visits
82%
liked (14 👍 / 3 👎)
16
favourites (41.7 per 1k visits)
1 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 23:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you joined! · welcome231 · 0.00% win
meet the owner · welcome4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.