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Inside Out 2 Elevator🧠

Inside Out 2 Elevator🧠

A Roblox experience owned by Scary stuff stuff.

SurvivalENInside Out 2SurvivalObby

Inside Out 2 Elevator🧠 is a survival experience created on 2024-06-01. It has recorded 12,639,549 lifetime visits and 1,982,766 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The genre is classified as survival.

Description (written by the developer; not a statement by this register)

Can you survive the Inside Out 2 Elevator? 😱 This is a Survival game where you have to survival all floors as much as you can in countless maps, and gather points to unlock cool gears and other things that can help you to escape the Floors. šŸ’„ šŸ’„ EVERY 100 LIKES WE ADD +10 NEW FLOORS. šŸ” Can you find all the secret MORPHS? Tags: Poppy, Playtime, Escape, Obby, Fun, Easy, Ride into, Escape Poppy Playtime!, Mommy Long Legs, rainbow , long , popular , super , really , easy , fun , funny , mega , free , colorful , colors , color , colour , colourful , Obby obby,Escape Mommy Long Legs, Escape Mommy Long Legs, 2nd Chapter Poppy Playtime, Baldis Basics Parkour Obby Escape Fall Guys Obby Parkour RTHRO , obby , oby , obstacle , course , rainbow, obby , oby , obstacle , course , rainbow , long , popular , super , Parkour! Escape Fall Guys Obby Parkour Escape Fall Guys Obby Parkour Baldis Basics Parkour Obby poop , jello , slime , ninja , fortnite , front page , jailbreak , elevator , scary

Last updated by the developer 25 Aug 2025, 23:41 UTC.

0
playing (measured 11 Aug 2026, 02:04 UTC)
12,639,549
lifetime visits
69%
liked (757 šŸ‘ / 344 šŸ‘Ž)
1,982,755
favourites (156.9 per 1k visits)
1 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! Ā· welcome6,966,171 Ā· 55.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked2 September 2026 — 69 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5169no change
13 Aug 2026, 18:4869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.