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PLZ BUY! πŸ’Έ(BETA)

PLZ BUY! πŸ’Έ(BETA)

A Roblox experience owned by hesi's sandbox.

RoleplayENdonationhazamnpls-donate

Description (written by the developer; not a statement by this register)

join in the group to get a fan tag 🌟 https://www.roblox.com/groups/34491629/plzbuy#!/about ⚠️ reboot = update ⚠️ -------- firework - 10 redship - 100 holdplace - 1k ??? - 10k ????! - 100k game based on hazamn game πŸ’ž https://www.roblox.com/games/8737602449/PLS-DONATE - Read me I didnt stole anything from pls donate official map this is a pls donate based from hazemn PLS DONATE Game - credits: Building: @misslisa1994 Scripting: @218in , @Votiue Effects: @IF_FX , @Votiue Booths: @misslisa1994 , @Votiue

Last updated by the developer 26 May 2026, 01:09 UTC.

0
playing (measured 11 Aug 2026, 22:08 UTC)
21,182
lifetime visits
83%
liked (243 πŸ‘ / 49 πŸ‘Ž)
114
favourites (5.4 per 1k visits)
1 June 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

da
12,500 R$
giant sign
10,000 R$
pass
7,143 R$
asd
5,250 R$
danny
3,620 R$
im rich
2,500 R$
Boombox
2,130 R$
Ye
1,900 R$
mijo
1,814 R$
matias
1,500 R$
VIP
250 R$
Sign
99 R$
Invisible Device
99 R$
Spinning Sign
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome4,259 Β· 100.0% win
Received Donation Β· other851 Β· 0.00% win
Generous Donator Β· other605 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.