Bad Apple!! in Roblox
A Roblox experience owned by McFlandres.
OtherENmusic videoanimationtechnical demo
Description (written by the developer; not a statement by this register)
I've been working on a Terraria clone long enough to get inspired to do Bad Apple!! on Roblox, I need a break from being hard stuck for so many months! This project took roughly an hour to simply make it work, I wrote a program using OpenCV to convert the video into usable frameData and then code to render that frameData. The only notable optimization techniques I used here are Run-length Encoding and Flattening to store frameData, I was at least hoping to learn new optimization techniques that would actually help me! It's synced between all players so I thought it would be a good idea to add cooldowns to the controls, it was not.
Last updated by the developer 6 Oct 2024, 06:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 15:35 | 98 | no change |
| 18 Aug 2026, 15:16 | 98 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.