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Midnight At Freddy's [HORROR]

Midnight At Freddy's [HORROR]

A Roblox experience owned by Join to have a hot leader.

HorrorENFive Nights at Freddy'sSurvival HorrorPizzeria Simulator

Midnight At Freddy's [HORROR] is a horror experience created on 2024-06-01. It has accumulated 5,019,644 lifetime visits and 38,329 favorites. Currently, seven users are playing. The experience holds a 76% like percentage. The description notes inspirations from Five Nights at Freddy's and multiple endings.

Description (written by the developer; not a statement by this register)

Welcome to Midnight Pizzeria [HORROR]! LIKE AND FAVORITE After a series of unfortunate events, you find yourself working the night shift at a seemingly ordinary pizzeria. As the night progresses, you unravel chilling secrets from the past, navigating through animatronic horrors in your quest for survival and truth about Fazbear Entertainment... There is multiple endings to all the chapters so try and get them all! Turn up volume and graphics for best experience! Inspired by the Nightshift Experience and Scott Cawthon's horror series "Five Nights at Freddy's" Similar to: Midnight Terror, Midnight Diner, Midnight Cleaners, Midnight School, Midnight Massacre, The Night Shift, Midnight Horror, Midnight Diner, Horror, Scary, Story, Nightshift Experience, FNAF, FNAF 2, FNAF 3, Midnight Cashiers [HORROR], Horror, Scary, Story, Experience

Last updated by the developer 8 Aug 2026, 16:34 UTC.

7
playing (measured 10 Aug 2026, 18:49 UTC)
5,019,644
lifetime visits
76%
liked (2,473 👍 / 764 👎)
38,321
favourites (7.6 per 1k visits)
1 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Freddy
265 R$
Infinite Revives!
100 R$
Bear Trap
50 R$
More Speed!
50 R$
Flashlight [Permanent]
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,563,397 · 100.0% win
You Died! · progression557,140 · 17.4% win
Good Ending Bad [CHAPTER 1] · progression183,811 · 4.4% win
Bad Ending [CHAPTER 1] · progression170,417 · 4.4% win
Hide Ending [CHAPTER 2] · progression46,981 · 3.3% win
Escape Ending [CHAPTER 2] · progression30,385 · 2.2% win
Escape The Fire Ending [CHAPTER 3] · progression5,685 · 1.1% win
Die In The Fire Ending [CHAPTER 3] · progression3,968 · 1.1% win
Secret Ending [CHAPTER 1] · secret1,598 · 1.1% win
Beat Nightmare Mode! [CHAPTER 1] · progression1,235 · 1.1% win
Dream Ending [CHAPTER 2] · progression527 · 0.00% win
Bite Ending [CHAPTER 2] · progression507 · 0.00% win
Beat Nightmare Mode 2! [CHAPTER 2] · progression500 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3376no change
14 Aug 2026, 01:3276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.