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Horror night Mover

Horror night Mover

A Roblox experience owned by Kyrical group lolz.

HorrorENhorrorsurvivalexploration

Description (written by the developer; not a statement by this register)

Your family wants to go to the movie theaters watch a horror movie called hrypical But you realized no one was here execpt a couple of people crying and screaming your family runs somewhere outside to never be seen again. You are not alone, theres something lurking inside and outisde. Buttons and keys: for pc: f is for flashlight and shift is for sprint. mobile: theres flashlights in the begging and theres a sprint button next to the jump button. Update alpha version: -elevator next to spawn -2 more floors -bunch of monsters -vents -maze -basement - and food and water etc..

Last updated by the developer 29 Mar 2025, 21:58 UTC.

0
playing (measured 26 Aug 2026, 03:15 UTC)
7,033
lifetime visits
31%
liked (10 👍 / 22 👎)
39
favourites (5.5 per 1k visits)
2 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100 robux donation
100 R$
50 robux donation
50 R$
Speedy coil!
20 R$
20 Robux donation
20 R$
10 robux donation
10 R$
Jump coil! (does not work right now)
10 R$
5 robux donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You are here now. · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.