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Key gaem 2

Key gaem 2

A Roblox experience owned by Key game 2.

PuzzleENescape roompuzzleuser-generated content

Key gaem 2 is a puzzle experience created on 2024-06-02. It has recorded 646,810 lifetime visits and 796 favorites. The current like percentage is 54. The game features a mechanic where players unlock doors. It draws inspiration from Dwelling of locks and House of keys. The description notes that user-submitted rooms are accepted under specific constraints.

Description (written by the developer; not a statement by this register)

key unlock door gaem 2 !!! HUGE thanks to Dwelling of locks for the key meshes !!! This game is inspired by Dwelling of locks and House of keys. Wanna make rooms for the game? make your room, and send me your room! Your room cant go down, must not have too many parts, and I must know where i should place the door. (just add a sign saying "door here", "entrance here", or just make holes in the walls)

Last updated by the developer 11 Sept 2025, 02:36 UTC.

0
playing (measured 11 Aug 2026, 19:17 UTC)
646,810
lifetime visits
54%
liked (181 👍 / 152 👎)
800
favourites (1.2 per 1k visits)
2 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
399 R$
Speed Coil
149 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Backrooms · other23,105 · 0.00% win
Getting Started · welcome17,861 · 0.00% win
First shop purchase · other13,846 · 0.00% win
Struck by lightning · other8,075 · 0.00% win
Tycoon Expert · other7,763 · 0.00% win
Happy Family · other2,228 · 0.00% win
Mini miner · other1,974 · 0.00% win
Meteor · other1,662 · 0.00% win
Liar · other1,607 · 0.00% win
Moderate spender · other1,383 · 0.00% win
A little more · other806 · 0.00% win
Elite Shopper · other42 · 0.00% win
Best Friends · social16 · 0.00% win
Key Master · other15 · 0.00% win
Sweet Delivery · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5414 August 2026 — 54 % liked24 August 2026 — 54 % liked3 September 2026 — 54 % liked13 September 2026 — 54 % liked13 October 2026 — 54 % liked23 October 2026 — 54 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:2254no change
13 Oct 2026, 22:2154no change
13 Sept 2026, 21:0854no change
3 Sept 2026, 21:0454no change
24 Aug 2026, 19:0554no change
14 Aug 2026, 19:0354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.