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[200+ NEW FITS] R6 Outfits

[200+ NEW FITS] R6 Outfits

A Roblox experience owned by die lit | XIV.

RoleplayENavatar customizationoutfit showcaseUGC collection

Description (written by the developer; not a statement by this register)

⛧ group: https://www.roblox.com/groups/33647333 ⛧ high quality r6 outfits ♱ ⛧ like n fav the game 4 more lit upds ♱ ⛧ Outfits made by die lit & the public. (If your outfit was featured in-game and you want it to be removed, Comment on the Wall and it'll be removed ASAP!) ⛧ This game has no copyright or infringement of brands, not all clothes are owned by us, Ugc's are made by talented creators, full credits to them. Tags: Clothing, Trends, Social, Friends, Creativity, Outfit Store, Outfit Ideas, Hair Combo, Outfit Loader, Fits, Matching Fits, Hair Style, Home Store, Try on, Hair, Outfit Shop, Hair Combos, Aesthetic, Da Hood, DH, Steal Outfits, R6, Avatar Customization, Clothing, Trends, Social, Outfit Ideas Shop, Cybery2k, DollhouseRP, Emo, Dollhouse Roleplay, Gothic Dahood, Dahoodoutfits, Headless, Headless Fits, R6 Avatars, R6 Outfits, Outfits, Avatars, R6 Outfit Ideas, Boy R6 Avatars, Boy R6 Outfits, R6 Avatars, R6 Game, Scene, Yabujin, Vkei Moe, Fisch

Last updated by the developer 18 Apr 2026, 03:52 UTC.

0
playing (measured 10 Aug 2026, 20:04 UTC)
205,923
lifetime visits
56%
liked (392 👍 / 302 👎)
4,505
favourites (21.9 per 1k visits)
2 June 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome 🗡 · welcome145,487 · 0.00% win
thank you 🗡 · other19,849 · 0.00% win
met the owna 🗡 · other25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.