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CONTINGENCY [RELEASE]

CONTINGENCY [RELEASE]

A Roblox experience owned by KAZENHOOD STUDIOS.

SurvivalENco-op survivalinspired by The Divisionhardcore PvE

Description (written by the developer; not a statement by this register)

V[1.2.7] TUTORIAL & GUNPLAY OVERHAUL [ACT 01]: A hardcore action survival experience inspired by The Division: Survival, Isle, and Decaying Winter. Story-driven, co-operative, survival, open-world, PvE. Load in with up to 7 other players. Fight off infected and hostiles to survive the harsh environment and escape the sector. Remember, your role in the team is vital for everyone's survival. All odds are against you, you are expected to die. Prove yourselves as DIVISION 02 contingents. Press [P] to toggle controls. ft. waleham @rkiyen: Animations Commissions; Sphinx Tactical Outfitter: Clothing Assets This game is currently for PC only. This is an unfinished game, please report any bugs or glitches in the server or PM me personally via Roblox messages.

Last updated by the developer 10 Aug 2026, 07:22 UTC.

0
playing (measured 11 Aug 2026, 03:20 UTC)
40,288
lifetime visits
60%
liked (387 👍 / 253 👎)
3,993
favourites (99.1 per 1k visits)
3 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPERIOR LOBBY HOSTING
249 R$
CBRN OPERATOR PACK
199 R$
ARCTIC OPERATOR PACK
199 R$
SUPPORTER PACK
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TUTORIAL COMPLETED · progression3,578 · 0.00% win
PRODIGY [DISTINCTION: ACT 01] · progression609 · 0.00% win
ACT 01 - ENDING 02: HUNTER · progression23 · 0.00% win
ACT 01 - ENDING 01: TERMINATION · progression14 · 0.00% win
ACT 01 - ENDING 03: SHATTER · progression10 · 0.00% win
MARAUDER [COMMENDMENT: ACT 01] · progression9 · 0.00% win
INDOMITABLE [AWARDMENT: ACT 01, UNOBTAINABLE] · progression0 · 0.00% win
PACIFIST [AWARDMENT: ACT 01, UNOBTAINABLE] · other0 · 0.00% win
UNTOUCHABLE [AWARDMENT: ACT 01, UNOBTAINABLE] · other0 · 0.00% win
LAST STAND [DISTINCTION: ACT 01] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.515 August 2026 — 61 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3360-1
15 Aug 2026, 20:2161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.