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Switch Color or Die Obby🎨

Switch Color or Die Obby🎨

A Roblox experience owned by RoGames X Studio.

ObbyENObstacle CourseColor MatchingRebirth Mechanic

Description (written by the developer; not a statement by this register)

👋 Welcome To Switch Color or Die! 🧸 Join our Group to get FREE cute TeddyBear! 🎨 Select the color that matches the color of the Obstacle Course! 🎁 Claim Free items on the Playtime Gift! 🔔 Don't Forget To Like And Favorite The Game For More Updates! 🎉 Update: New Rebirth, New 10 Stages and More! Made with ❤️ by MattQ Tags: Rainbow, Parkour, Obby, Fun, Easy, Switch Color, Colorful, Obstacle Course, Color

Last updated by the developer 4 May 2025, 19:59 UTC.

0
playing (measured 12 Aug 2026, 03:20 UTC)
20,085
lifetime visits
66%
liked (29 👍 / 15 👎)
4,105
favourites (204.4 per 1k visits)
3 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Luncher [OP]
199 R$
Magic Carpet
199 R$
Super Coil [OP]
149 R$
Flying Cloud
149 R$
Laser Gun [OP]
149 R$
JetPack
99 R$
VIP
99 R$
Speed Coil
99 R$
Double Jump [OP]
99 R$
Gravity Coil
99 R$
Grapple Hook
99 R$
Sword
49 R$
Double Speed
49 R$
Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome16,851 · 0.00% win
Stage 10 · progression1,844 · 0.00% win
Stage 20 · progression630 · 0.00% win
Stage 30 · progression214 · 0.00% win
Stage 40 · progression153 · 0.00% win
Stage 50 · progression126 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.