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rel's randomly generated obby (very wip)

rel's randomly generated obby (very wip)

A Roblox experience owned by this is a group (real).

Description (written by the developer; not a statement by this register)

generate a random obby and then try to complete it then generate another obby and then try to complete it then generate another obby and then try to complete it well yeah

Last updated by the developer 21 Jul 2025, 11:46 UTC.

0
playing (measured 25 Sept 2026, 22:31 UTC)
312
lifetime visits
67%
liked (2 👍 / 1 👎)
0
favourites
3 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 22:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

hard 1m · progression0 · 0.00% win
1k · progression0 · 0.00% win
hard 100 · progression0 · 0.00% win
100 · progression0 · 0.00% win
hard 1k · progression0 · 0.00% win
100k · progression0 · 0.00% win
10k · progression0 · 0.00% win
hard 10k · progression0 · 0.00% win
1m · progression0 · 0.00% win
exit.png · other0 · 0.00% win
hard 100k · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.