Futuristic Warfare Tycoon
A Roblox experience owned by Futuristic warfare tycoon.
TycoonENtycoonfuturisticmilitia
Description (written by the developer; not a statement by this register)
FWT is a futuristic tycoon game set in the 2040's! Produce and sell ammunition (legally) to gain cash and support your freedom fighting militia! With a variety of guns from pistols, shotguns, machine guns and snipers to choose from, you can battle other players and form alliances! Build your base to gain rebirths, which allow for more advanced gear and weapons! Join the socials for information on upcoming updates + Sneak peeks! 👀 Testers and Mods are hired from the socials (DC) so make sure to join! Please like the game and share with your friends! We need all the support we can get! 👍 FWT is a passion project created by 2 friends (Funkychex: Community manager) & (Leafy: Head developer) and was created almost solely by a single Indie developer with no funding. We want to thank everyone who was a part of this journey and helped FWT to release. FWT Discontinued October 31st 2025 FWT released June 28th 2025 FWT started work January 2024 For all those who... Dedicated to S.M
Last updated by the developer 7 Apr 2026, 01:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 09:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.