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Santa's Gift Line🎁

Santa's Gift Line🎁

A Roblox experience owned by Nukes Studios.

SimulatorENholidayqueue simulationsocial interaction

Santa's Gift Line🎁 is a simulator experience created on 2024-06-03. The game has recorded 5,815,152 lifetime visits and holds 3,565 favorites. Currently, zero players are active. The title maintains an 83% positive rating based on user feedback metrics. It is categorized within the simulator genre on the Roblox platform.

Description (written by the developer; not a statement by this register)

🎅 Wait for your turn in line to meet Santa! The holiday spirit is alive as you take your place to meet Santa and receive your special gift. Stay patient or outsmart your friends by cutting ahead in line to unwrap your present first. Choose wisely as your festive moment approaches! ✨Premium Benefits: 2 free cut(s) every 24 hours + an extra x0.1 cash multiplier! ⭐Favorite and leave a 👍like for more holiday surprises and updates! Inspired by Bathroom Line Simulator The game is supported on all platforms: PC 🖥️, mobile 📱, tablet 📟, and console 🎮. Made with ❤️ by Nukes Studios

Last updated by the developer 1 Aug 2025, 00:41 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
5,815,152
lifetime visits
83%
liked (4,314 👍 / 912 👎)
3,555
favourites (0.6 per 1k visits)
3 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X XP!
579 R$
Auto Cut
289 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,759,342 · 100.0% win
Line Cut! · other2,537,693 · 0.00% win
First In Line! · other1,236,958 · 100.0% win
You met Santa! · social1,124,095 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked23 October 2026 — 83 % liked2 November 2026 — 83 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:3583no change
23 Oct 2026, 00:3483no change
14 Aug 2026, 00:2283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.