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The Vibe Island [NEW!]

The Vibe Island [NEW!]

A Roblox experience owned by Hissu's Studio.

Social & hangoutENhangoutaestheticmusic

Description (written by the developer; not a statement by this register)

🌴 WELCOME TO THE ISLAND 🌴 Hang out, explore, and chill with friends across vibrant areas and themed zones. Discover secrets, enjoy music, and experience the aesthetic day/night cycles of the island. 🎮 Controls & Keybinds Shift → Run Shift + P → Special Camera (Shift Cam) 🔵 Commands /headless → Headless mode /korblox → Korblox mode /respawn /reset /refresh → Reset your character 💖 Support & Premium Donate any amount in-game to help improve the experience Premium users earn 2x minutes while playing 🎵 Music & Vibes Full in-game playlist with day/night music themes Relax, explore, and enjoy the aesthetic island vibes ⭐ Community & Groups Join Hissu’s Studio Group for ranks, updates, perks, and a member name tag 🏝️ Co-Owner: AceHaseeb Tags: Vibe, Island, Hangout, Fun, Friends, Music, Playlist, Day, Night, Aesthetic, Secret, Roblox, Game

Last updated by the developer 17 Jun 2026, 21:49 UTC.

0
playing (measured 11 Sept 2026, 11:08 UTC)
1,004
lifetime visits
75%
liked (6 👍 / 2 👎)
10
favourites (10.0 per 1k visits)
4 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 11:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Cloud
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Island🏝️ · welcome601 · 0.00% win
You Found Me?!?!! · secret33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.