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🍟Escape McDonalds Obby

🍟Escape McDonalds Obby

A Roblox experience owned by Losers Studios.

ObbyENMcDonald's IPParkourEasy Obby

🍟Escape McDonalds Obby is an obby experience created on 2024-06-04. It has accumulated 24,509,174 lifetime visits and currently has 191 players. The game holds 22,539 favorites and maintains a 67% like percentage.

Description (written by the developer; not a statement by this register)

Hello and welcome to Escape McDonalds Obby Parkour: escape fast food obby parkour, in this obby you'll need to escape the mcdonald's restaurant, the manager has gone crazy and you need to go through the obstacle course and reach the end of the obby! this is a easy obby and not a hard obby! Watch out for Grimace and Ronald McDonald! Grimace Shake is available too. The grimace shake obby and mcdonald's obby parkour oby obey easy obby. Thanks for playing!!! 🎮 Available on PS4, PS5, Xbox One & Series X|S! 👍 Please Leave A Like! ❤️ Don't Forget To Favorite! 📌 Follow The Game For Updates! Mcdonald's, Ronald, Obby, Parkour, Parkur, Oby, Obey, Grimace, Shake, Grimace Shake, Restaurant, Boss, Manager, Fries, Drink, Burger, Fun obby, Robox, 999M, Miles, Slide, Lava, Fast Food Obby, Skibid toilet, Bike, Obby but you're on a bike

Last updated by the developer 24 Jul 2026, 15:53 UTC.

92
playing (measured 22 Aug 2026, 07:50 UTC)
24,644,873
lifetime visits
67%
liked (5,917 👍 / 2,905 👎)
23,132
favourites (0.9 per 1k visits)
4 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9222415810 August 2026 — 224 players21 August 2026 — 126 players21 August 2026 — 150 players21 August 2026 — 146 players21 August 2026 — 110 players22 August 2026 — 119 players22 August 2026 — 123 players22 August 2026 — 131 players22 August 2026 — 100 players22 August 2026 — 101 players22 August 2026 — 114 players22 August 2026 — 107 players22 August 2026 — 92 players10 August 202622 August 2026
13 measurements spanning 12 days, net -132. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–244 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5092-15
22 Aug 2026, 06:50107-7
22 Aug 2026, 05:50114+13
22 Aug 2026, 04:50101+1
22 Aug 2026, 03:50100-31
22 Aug 2026, 02:50131+8
22 Aug 2026, 01:50123+4
22 Aug 2026, 00:50119+9
21 Aug 2026, 23:50110-36
21 Aug 2026, 22:50146-4
21 Aug 2026, 21:50150+24
21 Aug 2026, 20:54126-98
10 Aug 2026, 16:15224first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
300 R$
Speed Coil
150 R$
Gravity Coil
150 R$
HELICOPTER
99 R$
Hoverboard
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,654,738 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6713 August 2026 — 67 % liked21 August 2026 — 67 % liked21 August 2026 — 67 % liked21 August 2026 — 67 % liked21 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked23 August 2026 — 67 % liked13 August 202623 August 2026
14 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:0467no change
22 Aug 2026, 07:5067no change
22 Aug 2026, 06:5067no change
22 Aug 2026, 05:5067no change
22 Aug 2026, 04:5067no change
22 Aug 2026, 03:5067no change
22 Aug 2026, 02:5067no change
22 Aug 2026, 01:5067no change
22 Aug 2026, 00:5067no change
21 Aug 2026, 23:5067no change
21 Aug 2026, 22:5067no change
21 Aug 2026, 21:5067no change
21 Aug 2026, 20:5467no change
13 Aug 2026, 16:0067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.