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Kids Relief Simulator

Kids Relief Simulator

A Roblox experience owned by Kids Relief.

SimulatorENpet collectionsimulatorwizard quest

Kids Relief Simulator is a Roblox experience in the simulator genre, created on 2024-06-04. The game has accumulated 859,524 lifetime visits and 78,986 favorites. Currently, zero users are playing. The title holds a 93% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to Kid's Relief Simulator! Explore a vast world where adventure lies around every corner! Collect pets, unlock new worlds, and conquer your dreams! 👍 Like the Game, if You Want More Updates and Adventures! 💰 Earn coins! 🥚 Open eggs! 😺 Collect pets! ✨ Enchant and upgrade! 🗺️ Unlock worlds! 🧙‍♂️ Complete an exclusive wizard journey quest with your wizard guides Maitreyi Ramakrishnan and David Tennant for exciting rewards! 🔮

Last updated by the developer 2 Nov 2025, 21:07 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
859,524
lifetime visits
93%
liked (19,754 👍 / 1,430 👎)
78,906
favourites (91.8 per 1k visits)
4 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Opener!
399 R$
+500 Storage!
245 R$
Become A Champion
199 R$
Magnet
199 R$
Equip 2 More!
149 R$
Hoverboard
149 R$
Auto Opener!
99 R$
+100 Storage!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello World · welcome556,708 · 100.0% win
You're an Enchanter · other10,942 · 0.00% win
Explorer · welcome2,093 · 0.00% win
Extrovert · other993 · 0.00% win
A Pet's Best Friend · collection119 · 0.00% win
In This Together · social10 · 0.00% win
No One Left Behind · other2 · 0.00% win
Not All That Glitters · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked23 September 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:4893no change
13 Oct 2026, 19:4893no change
23 Sept 2026, 19:4693no change
3 Sept 2026, 18:4993no change
14 Aug 2026, 16:4693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.