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Glass Bridge

Glass Bridge

A Roblox experience owned by JasonTyler.

SurvivalENsurvivalpuzzlelast-player-standing

Glass Bridge is a Roblox experience created on June 4, 2024. The game has recorded 2,911,089 lifetime visits. Currently, zero users are playing. No data is available for genre, like percentage, or favorites.

Description (written by the developer; not a statement by this register)

Think you can make it across? [you cant >:)] Choose the right glass panel and keep moving. One panel is safe, the other one breaks. Watch the players ahead of you, make your best guess, and try not to be the one who falls. Get to the other side before time runs out and be the last player standing. Good luck… you’re going to need it.

Last updated by the developer 27 Aug 2026, 20:40 UTC.

0
playing (measured 28 Aug 2026, 04:30 UTC)
2,911,089
lifetime visits
54%
liked (853 👍 / 715 👎)
1,510
favourites (0.5 per 1k visits)
4 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
110 R$
Push
80 R$
Donate
30 R$
No Uniform
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Death · other1,073,372 · 0.00% win
Welcome! · welcome1,046,150 · 0.00% win
played for 20 minutes · other1,017,488 · 0.00% win
Finish The Glass Bridge · progression743,082 · 0.00% win
Played For 5 Minutes · other274,189 · 0.00% win
Played For 10 Minutes · other124,408 · 0.00% win
Explode · other10,074 · 0.00% win
Played For 35 Minutes · other7,790 · 0.00% win
Meet The Owner · other6,676 · 0.00% win
Played For 50 Minutes · other2,793 · 0.00% win
first round · welcome2,209 · 0.00% win
Played For 1 Hour · other1,709 · 0.00% win
Max_373720 · collection19 · 0.00% win
500$ · other10 · 0.00% win
boater · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5428 August 2026 — 54 % liked7 September 2026 — 54 % liked17 September 2026 — 54 % liked28 August 202617 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 04:3154no change
7 Sept 2026, 04:3154no change
28 Aug 2026, 04:3054first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.