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(FREE ITEMS PANEL) Undertale Dungeons Alive!

(FREE ITEMS PANEL) Undertale Dungeons Alive!

A Roblox experience owned by Undertale Dungeons Alive.

AdventureENUndertaleDungeon CrawlerFan Game

Description (written by the developer; not a statement by this register)

This is the new Undertale Dungeons Alive. Credit to EtherealCold for the item panel and Mushtrutd for modifications. NEW GAME!!! https://www.roblox.com/games/129688590143639

Last updated by the developer 8 Aug 2026, 22:29 UTC.

0
playing (measured 11 Aug 2026, 00:53 UTC)
108,743
lifetime visits
66%
liked (148 👍 / 77 👎)
233
favourites (2.1 per 1k visits)
4 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(ticket shop) TRUE INSANITY ARMOR
650 R$
(buy in ticket shop) HIM ROAR
650 R$
[buy in ticket shop] HIM AXE THROW
500 R$
air :D
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Broke The Limits 1/3 event part · progression147 · 0.00% win
The Void Emperor Quest. 2/3 · progression53 · 0.00% win
Sans..? · secret0 · 0.00% win
CHALK · other0 · 0.00% win
Beat The Void KING 3/3 · progression0 · 0.00% win
DEFEAT HIM · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.515 August 2026 — 65 % liked24 October 2026 — 66 % liked15 August 202624 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:0866+1
15 Aug 2026, 10:1965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.