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DECEPTIC LETHALITY [ALPHA]

DECEPTIC LETHALITY [ALPHA]

A Roblox experience owned by DECEPTIC LETHALITY.

ShooterENPvPvETactical ShooterSandbox

Description (written by the developer; not a statement by this register)

! THIS VERSION OF THE GAME IS STILL UNDER HEAVY DEVELOPMENT. ! REQUIRES MOUSE AND KEYBOARD [PC ONLY] THIS GAME WAS NOT DESIGNED AROUND LOW-END DEVICES Deceptic Lethality [Re-Imagined] PVPVE, open-world, sandbox game set in the future. Fight other teams over locations and resources. Recommended to work in teams and coordinate your strategy. Inspired by: Escape From Tarkov [EFT], Squad.

Last updated by the developer 29 Apr 2026, 01:55 UTC.

0
playing (measured 12 Aug 2026, 00:34 UTC)
5,020
lifetime visits
83%
liked (110 👍 / 22 👎)
353
favourites (70.3 per 1k visits)
4 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Yo!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Colonizer · other2,665 · 100.0% win
First of many · other917 · 0.00% win
Big Cannon · other557 · 0.00% win
Might want to hide · other452 · 0.00% win
First Degree Murder · other445 · 0.00% win
Tourism · other361 · 0.00% win
Run · other329 · 0.00% win
I CANT SEE · other262 · 0.00% win
The First Days · welcome69 · 0.00% win
Squad · social57 · 0.00% win
What? · other7 · 0.00% win
Legion · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.