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🎪 Fishu [FESTIVAL ISLAND]

🎪 Fishu [FESTIVAL ISLAND]

A Roblox experience owned by Future Step.

SimulatorENfishingosu-style rhythmexploration

Description (written by the developer; not a statement by this register)

The ocean is calling... As the moon drifted beyond its territory, the waters rose. Lands were swallowed whole, buried beneath an endless tide—along with everything that once stood there. What remains is a world of islands and a sea so vast, where the horizon never ends and the past lies far, far below the surface. As the world is engulfed by the ocean, seafaring is mandatory, and fishing is survival. As an Angler, you journey across distant waters and forgotten islands, not only greeted but guided by fleeting breezes that follow you from cast to cast. ✨ Achieve better and even better rod, each possessing its own unique traits, and chase rarer species as you push further into the unknown. Fish alone if you wish—but in a sea this vast, is it not fun to share your journey with friends along the way? Be it epic or goofy. Mostly the latter. Fishing but Osu... Fishu! Game only avaliable for PC and Mobile for now Console and VR are still playable but hard

Last updated by the developer 10 Aug 2026, 17:51 UTC.

1
playing (measured 11 Aug 2026, 01:08 UTC)
218,188
lifetime visits
78%
liked (1,014 👍 / 278 👎)
1,963
favourites (9.0 per 1k visits)
5 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:082first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Phisu · welcome114,624 · 100.0% win
Beta Tester · other1,934 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 79 % liked25 August 2026 — 79 % liked4 September 2026 — 78 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:5078-1
25 Aug 2026, 04:0079no change
15 Aug 2026, 03:4679first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.