Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🚂Dead rails ?!] Train Trip Simulator

[🚂Dead rails ?!] Train Trip Simulator

A Roblox experience owned by CodeBlоx.

SimulatorENtrain simulatordesert adventureobstacle navigation

[🚂Dead rails ?!] Train Trip Simulator is a simulator experience created on 2024-06-05. The game has accumulated 8,204,009 lifetime visits and 263,913 favorites. It holds an 80% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🚂 Train Trip - is a unique adventure game , that come firstly than dead rails, where players embark on a thrilling train ride through the vast and mysterious desert. As the train chugs along the barren landscape, players must navigate through various obstacles and challenges to reach their destination. 👪 Players will encounter rugged terrain, sandstorms, and even mutants who seek to disrupt their journey. With limited resources and a ticking clock, players must make quick decisions and use their wit to overcome obstacles and keep the train running smoothly. 💎Use promo TrainTrip to get special rewards! 🔥Join our group to get special rewards! https://www.roblox.com/communities/34079631 🌟Tags : #dusty#trip#trains#journey#fun#game#rp#roleplay#desert#western#train#traintrip#dustytrip#road#roadtrip#fun#explore#simulator#traitrip#train simulator#train game#free#badge#traintrip#train#dead rails# train trip #deadrails#rails#train game#game#dusty#obby#rails#beast#dead#trip#codeblox

Last updated by the developer 7 Jun 2026, 17:05 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
8,204,009
lifetime visits
80%
liked (12,570 👍 / 3,086 👎)
263,865
favourites (32.2 per 1k visits)
5 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Revolver
199 R$
X2 Coins
169 R$
Axe
89 R$
MedKit
49 R$
Bat
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,230,123 · 0.00% win
1.000 Meters · progression1,708,678 · 0.00% win
10.000 Meters · progression41,189 · 0.00% win
Meet with developers · social34,254 · 0.00% win
50.000 Meters · progression5,910 · 0.00% win
100.000 Meters · progression13 · 0.00% win
250.000 Meters · progression9 · 0.00% win
1.000.000 Meters · progression5 · 0.00% win
500.000 Meters · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:4580no change
23 Aug 2026, 21:3880no change
13 Aug 2026, 21:3780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.