Catnap Horror Elevator😨 [NEW FLOORS!]
A Roblox experience owned by The camera gltich.
HorrorENHorrorParkour/ObbyPoppy Playtime IP
Catnap Horror Elevator😨 [NEW FLOORS!] is a horror experience created on 2024-06-05. It has accumulated 2,379,067 lifetime visits and 381,029 favorites. The game holds a 70% like percentage. Currently, zero users are playing. The description indicates survival mechanics across multiple floors with unlockable gear and secret morphs.
Description (written by the developer; not a statement by this register)
Can you survive the Catnap Horror Elevator? 😱 This is a Survival game where you have to survival all floors as much as you can in countless maps, and gather points to unlock cool gears and other things that can help you to escape the Floors. 💥 💥 EVERY 100 LIKES WE ADD +10 NEW FLOORS. 🔍 Can you find all the secret MORPHS? Tags: Poppy, Playtime, Escape, Obby, Fun, Easy, Ride into, Escape Poppy Playtime!, Mommy Long Legs, rainbow , long , popular , super , really , easy , fun , funny , mega , free , colorful , colors , color , colour , colourful , Obby obby,Escape Mommy Long Legs, Escape Mommy Long Legs, 2nd Chapter Poppy Playtime, Baldis Basics Parkour Obby Escape Fall Guys Obby Parkour RTHRO , obby , oby , obstacle , course , rainbow, obby , oby , obstacle , course , rainbow , long , popular , super , Parkour! Escape Fall Guys Obby Parkour Escape Fall Guys Obby Parkour Baldis Basics Parkour Obby poop , jello , slime , ninja , fortnite , front page , jailbreak , elevator , scary
Last updated by the developer 25 Aug 2025, 18:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.