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🍃Mermaid Nature🌿

🍃Mermaid Nature🌿

A Roblox experience owned by Sylvan Mermaid.

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🍃Mermaid Nature🌿 is a Roblox experience in the roleplay genre, created on 2024-06-05. The game currently has 110 players online. It has accumulated 22,464,030 lifetime visits and 119,756 favorites. The title holds an 82% like percentage.

Description (written by the developer; not a statement by this register)

🍃Mermaid Nature [Classic 2022-2023]🌿 •-------❤️-------• Thanks for support and like ❤️ •-------🫂-------• My group: https://www.roblox.com/groups/34362046/Sylvan-Mermaid#!/about •-------🔄️-------• SHUTDOWN = UPDATE OR FIXED SOMETHING •-------❗-------• If report bug or feedback join the disco server to link - - - (ignore tags) Mermaid Merman Mermay Siren Cave House Cartoon Sea Nature School Roleplay

Last updated by the developer 21 Jul 2026, 17:29 UTC.

85
playing (measured 21 Aug 2026, 20:54 UTC)
22,533,979
lifetime visits
81%
liked (5,235 👍 / 1,207 👎)
138,782
favourites (6.2 per 1k visits)
5 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

85140112.510 August 2026 — 140 players21 August 2026 — 85 players10 August 202621 August 2026
2 measurements spanning 11 days, net -55. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–148 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5485-55
10 Aug 2026, 14:23140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleport map
249 R$
Revenge player
149 R$
Rainbow Tail
99 R$
Arrow help
99 R$
Flippers speed
99 R$
Ring invisble
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome classic · welcome11,871,080 · 100.0% win
Haha · other488,864 · 23.4% win
Vent Broken · other72,680 · 3.4% win
House Cave · other3,297 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.513 August 2026 — 82 % liked21 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 82 % liked12 September 2026 — 81 % liked22 September 2026 — 81 % liked2 October 2026 — 81 % liked12 October 2026 — 81 % liked22 October 2026 — 81 % liked13 August 202622 October 2026
9 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:4981no change
12 Oct 2026, 16:4781no change
2 Oct 2026, 16:4681no change
22 Sept 2026, 16:3881no change
12 Sept 2026, 16:3781-1
2 Sept 2026, 16:3582+1
23 Aug 2026, 16:2081no change
21 Aug 2026, 20:5481-1
13 Aug 2026, 16:1582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.