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Tale of the Sacred Swords

Tale of the Sacred Swords

A Roblox experience owned by ZeExperiences.

RacingENrpgmonster-slayingleveling

Description (written by the developer; not a statement by this register)

(Discontinued) Tale of the Sacred Swords is an rpg game. Fight monsters, level up, upgrade your attributes, and continue on while fighting ferocious foes, like raid bosses! Music Used (In order) - (DM DOKURO) - The Tale of a Cruel World (Terraria) - Jungle (Terraria) - Ice (DM DOKURO) - Antarctic Reinforcement (Terraria) - Underworld ((Heart Plus Up) - Scorched to Dust (DM DOKURO) - Hadopelagic Pressure (DM DOKURO) - Threats of The Ocean Floor (Heart Plus Up) - Engineer's Sanctum (Terraria) - Dungeon (DM DOKURO) - Raw, Unfiltered Calamity (DM DOKURO) - Stained, Brutal Calamity (Terraria) - Hallow (DM DOKURO) - The Heaven-Sent Abomination (DM DOKURO) - The Devourer of Gods (Nonstop Mix) (DM DOKURO) - The Step Below Hell (DM DOKURO) - Left Alone (Heart Plus Up) - waves

Last updated by the developer 30 May 2026, 00:42 UTC.

0
playing (measured 21 Aug 2026, 06:45 UTC)
2,580
lifetime visits
89%
liked (34 👍 / 4 👎)
46
favourites (17.8 per 1k visits)
5 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 06:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome689 · 0.00% win
You defeated Cryodeath! · progression86 · 0.00% win
You defeated Cthulhu! · progression69 · 0.00% win
You defeated Crimsonwrath! · progression45 · 0.00% win
You defeated Nebulas, the Starkeeper! · progression28 · 0.00% win
How? · other23 · 0.00% win
Sacrytis · welcome18 · 0.00% win
You defeated Hallow! · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.