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Chair Battle Simulator

Chair Battle Simulator

A Roblox experience owned by xFrozen Entertainment.

SimulatorENsimulatorpet collectiondaily stages

Chair Battle Simulator is a simulator experience created on 2024-06-05. The game has accumulated 5,262,293 lifetime visits and 13,991 favorites. It maintains a 98% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Chair Battle Simulator! NEW STAGES DAILY! 🏋️ Train To Gain Strength 🥊 Win The Chair Fight to gain a new Chairs! 🏆 Collect Wins & Pets! PREMIUM PLAYERS GET +10% Strength level & +10% SPEED ❤️ Like the game and join the group for 20% Strength Bonus! ❤️ Like the game for updates & codes! Free PET Code : RELEASE Tags: Race, Colors, Swords , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Energy, Stars, Racing, Raiding, Friends, Billy, Axe, Chairs

Last updated by the developer 20 Jun 2026, 10:36 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
5,262,293
lifetime visits
98%
liked (36,934 👍 / 787 👎)
13,989
favourites (2.7 per 1k visits)
5 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Clicks
700 R$
PRO
600 R$
+10 Pet Slots
550 R$
x2 Clicks
500 R$
Triple Hatch
340 R$
x3 Wins
335 R$
+5 Pet Slots
299 R$
x3 Strength
280 R$
+4 Pet Slots
250 R$
VIP
250 R$
x2 Wins
250 R$
Auto Hatch
205 R$
x2 Strength
200 R$
+100 Pet Inventory Slots
199 R$
Skip Timer
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,089,687 · 0.00% win
Obatined OP Space Egg · collection643,374 · 0.00% win
Defeat Lifeguard · progression295,376 · 0.00% win
Obtained OP Pet Pack · collection164,823 · 0.00% win
Defeat Sensei · progression333 · 0.00% win
Defeat Megalodon · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0898no change
24 Aug 2026, 01:0798no change
14 Aug 2026, 01:0798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.