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Water Flowers

Water Flowers

A Roblox experience owned by Devs Devs Devs.

SimulatorENgardeningfairyrelaxing

Water Flowers is a simulator experience created on 2024-06-06. It has accumulated 629,375 lifetime visits and holds 16,714 favorites. The game maintains a 93% like percentage. Currently, zero users are playing. The description highlights mechanics involving watering flowers, befriending fairies, upgrading tools, and completing quests across various environments.

Description (written by the developer; not a statement by this register)

Sit back, relax, and water pretty flowers with fairies! 🌼 Water flowers to help them grow 🧚🏻 Befriend adorable fairies who help water with you 🔫 Upgrade your watering tools ⛰️ Go on adventures through different environments 🙋‍♂️ Speak with cool characters for new quests Press Left-Ctrl to sprint! Premium members get: 1.25x Water Boost 1.25x Bag Space 1.25x Convert Speed Made with love by lollypop99p NitraDev SolidusJoe Thank you all for playing!

Last updated by the developer 30 Mar 2025, 00:47 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
629,375
lifetime visits
93%
liked (9,147 👍 / 671 👎)
16,682
favourites (26.5 per 1k visits)
6 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Flowers
699 R$
2x Luck
649 R$
2x Fairy Water Speed
499 R$
2x Water Speed
499 R$
2x Water Power
399 R$
2x Fairy Dust
349 R$
2x Conversion Speed
299 R$
2x Convert
299 R$
2x Fairy Water
299 R$
2x Xp
299 R$
2x Auto Summon Speed
199 R$
2x Bag Space
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome378,075 · 100.0% win
100 Flowers · collection122,092 · 0.00% win
1,000 Flowers · collection53,204 · 0.00% win
10k Flowers · collection15,911 · 0.00% win
100k Flowers · collection5,899 · 0.00% win
Meet The Devs · social3,234 · 0.00% win
1M Flowers · collection2,057 · 0.00% win
1B Flowers · collection38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:1793no change
14 Aug 2026, 19:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.