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Bedwarz ⚔️

Bedwarz ⚔️

A Roblox experience owned by grey box.

PuzzleENbedwarspvpteam-based

Bedwarz ⚔️ is a puzzle game created on 2024-06-06. It has 6,238,838 lifetime visits and 3,921 favorites. Currently, 2 players are active. The experience holds a 49% like percentage. The game involves collecting resources, breaking beds, and defeating teams. Controls include sprinting, shiftlocking, and item management for both keyboard and console users.

Description (written by the developer; not a statement by this register)

🏁 Goal of this game: - Collect resources 💎 - Break beds 🛏️ - Defeat all teams ⚔️ - Win 🏆 💻 Controls: - Shift to sprint - Ctrl to shiftlock - Hold down left click to auto swing or auto build - E to open backpack - V for picture mode 🎮 Console: - R1: Equip item forward - L1: Equip item backward - R2: Activate item - B: Drop item - X: Sprint - Y: Shiftlock - DPad: Item shop selector / Upgrade selector - L2: Purchase / Upgrade 🐛 Leave a bug report on the group wall if you found one! ☄️ Updates are random

Last updated by the developer 8 Sept 2025, 23:20 UTC.

2
playing (measured 10 Aug 2026, 22:23 UTC)
6,238,838
lifetime visits
49%
liked (2,372 👍 / 2,428 👎)
3,921
favourites (0.6 per 1k visits)
6 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

100 Total Kills · progression12,322 · 0.00% win
30 Match Kills · progression2,050 · 0.00% win
1000 Deaths · progression1,569 · 0.00% win
100 Wins · progression1,211 · 0.00% win
1000 Total Kills · progression1,172 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4913 August 2026 — 49 % liked23 August 2026 — 49 % liked2 September 2026 — 49 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:4649no change
23 Aug 2026, 23:4549no change
13 Aug 2026, 23:3949first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.