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DC Tycoon 🛡️⚡

DC Tycoon 🛡️⚡

A Roblox experience owned by #TycoonGames.

TycoonENDC ComicsBase BuildingPvP

Description (written by the developer; not a statement by this register)

Welcome to DC Tycoon! 🛡️⚡ Enter the exciting world of DC Tycoon! Choose your favorite hero or villain, build an epic base, and unlock cool powers! 🌟🏰✨ Construct and upgrade your base to unlock new powers and advanced gadgets. Protect your stronghold, gather resources, and prepare for intense battles against other players. Outsmart your rivals, defend your territory, and claim your place at the top of the leaderboard. ⚔️💥 Join our group today and start your journey with an extra $10,000 in cash! This bonus will help you build the ultimate tycoon from the start. Join the group here: https://www.roblox.com/groups/34414565/TycoonGames#!/about 💰💥 Stay tuned for exciting new content, updates, and events. The adventure is just beginning, and surprises await that will keep you coming back for more. 🔮

Last updated by the developer 15 Oct 2024, 15:41 UTC.

0
playing (measured 11 Aug 2026, 12:50 UTC)
418,289
lifetime visits
69%
liked (185 👍 / 84 👎)
48,459
favourites (115.9 per 1k visits)
6 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
350 R$
Super VIP
100 R$
Force Field
50 R$
VIP
50 R$
Rainbow Upgrader
50 R$
x2 Cash
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome237,160 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4569no change
14 Aug 2026, 22:3369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.